Jun 232016
 

Ever since I first laid my hands on INFOCOM’s legendary titles like Zork, A Mind Forever Voyaging, and The Hitchhiker’s Guide to the Galaxy, I’ve been a sucker for high quality computer adventure games.

Over the years, the genre evolved from text-based games to point-and-click graphical adventures, often set in freely explorable worlds. Myst remains a perfect example.

And then came The Longest Journey, one of the most epic adventure games ever created. Sure, its graphics and user interface are somewhat primitive by present-day standards, but the game was exciting, interesting, and—not unlike the best science fiction stories out there—it also served as a cautionary tale.

Then came its sequel, Dreamfall; a strangely flawed game with a moving storyline but stupid quirks like ill-designed action sequences that were more frustrating than enjoyable. Still, it was a great game because its story was great. But it was also unfinished.

Finally, after a successful crowdfunding campaign, came Dreamfall Chapters. Among other things its title reflects the fact that the game was released in five installments, or Books. The latest, Book Five: Redux, came out just a few days ago.

I now played this game to the end, and I remain deeply moved by its ending.

Yet I am also creeped out by the extent to which elements of the game—elements first released almost two years ago!—resemble present-day politics. Most notably, a political election campaign fought between a xenophobic populist whose party promises a new dawn, and a female center-left politician whose campaign turns out to be rather more corrupt than many thought. Sounds familiar? I emphasize, this part of the story was written in 2014 or before. Life imitating art? A mere coincidence? Or prophetic vision?

Cautionary tales are the best that the science fiction genre can offer. Dreamfall Chapters certainly did not disappoint.

 Posted by at 10:07 pm