{"id":8390,"date":"2017-05-16T13:47:59","date_gmt":"2017-05-16T17:47:59","guid":{"rendered":"https:\/\/spinor.info\/weblog\/?p=8390"},"modified":"2017-05-16T13:47:59","modified_gmt":"2017-05-16T17:47:59","slug":"games-as-art","status":"publish","type":"post","link":"https:\/\/spinor.info\/weblog\/?p=8390","title":{"rendered":"Games as art"},"content":{"rendered":"<p>In my copious amounts of free time (yeah, right) I&#8217;ve been playing with the second installment in the <em>Metro 2033<\/em> game franchise, <em>Metro Last Light<\/em>. Like its predecessor, it is set in (or mostly, under) post-apocalyptic Moscow, in\u00a0what remains of the tunnels of the Moscow Metro, with stations acting as city states, and the protagonist fighting mutants, aliens and human enemies alike.<\/p>\n<p>My only complaint about these games is that the gameplay is very linear: you just advance the story, your actions do not alter it in any meaningful way, apart from contributing to the choice of ending that is shown after the final battle.<\/p>\n<p>But the atmosphere of the game is brilliant. Brilliantly dark, that is. And the game is beautifully crafted.<\/p>\n<p>Here is one example: midway through the game, you find yourself in a station named Venice, so called because it is half-flooded. (Or was it the station under the Bolshoi Theatre? Not sure.) As you wonder around, you encounter&#8230; a shadow play artist, entertaining a small group of children, showing shadows, some of which are quite recognizable as the monsters of the game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-8391\" src=\"https:\/\/spinor.info\/weblog\/wp-content\/uploads\/2017\/05\/metro-shadow-artist.jpg\" alt=\"\" width=\"594\" height=\"334\" srcset=\"https:\/\/spinor.info\/weblog\/wp-content\/uploads\/2017\/05\/metro-shadow-artist.jpg 594w, https:\/\/spinor.info\/weblog\/wp-content\/uploads\/2017\/05\/metro-shadow-artist-300x169.jpg 300w\" sizes=\"(max-width: 594px) 100vw, 594px\" \/><\/p>\n<p>This character plays no role in the story. You do not interact with it. It does not advance the game in any which way. It&#8217;s just&#8230; there. Because&#8230; well, what would a post-apocalyptic subway station be like without a shadow play artist?<\/p>\n<p>It was when I encountered this scene that I became fully hooked by the atmosphere of the Metro games. This is no more just entertainment&#8230; this is a form of art.<\/p>\n<fb:like href='https:\/\/spinor.info\/weblog\/?p=8390' send='true' layout='standard' show_faces='true' width='450' height='65' action='like' colorscheme='light' font='lucida grande'><\/fb:like>","protected":false},"excerpt":{"rendered":"<p>In my copious amounts of free time (yeah, right) I&#8217;ve been playing with the second installment in the Metro 2033 game franchise, Metro Last Light. Like its predecessor, it is set in (or mostly, under) post-apocalyptic Moscow, in\u00a0what remains of the tunnels of the Moscow Metro, with stations acting as city states, and the protagonist <a href='https:\/\/spinor.info\/weblog\/?p=8390' class='excerpt-more'>[&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[64],"tags":[],"class_list":["post-8390","post","type-post","status-publish","format-standard","hentry","category-computer-games","category-64-id","post-seq-1","post-parity-odd","meta-position-corners","fix"],"_links":{"self":[{"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=\/wp\/v2\/posts\/8390","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8390"}],"version-history":[{"count":2,"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=\/wp\/v2\/posts\/8390\/revisions"}],"predecessor-version":[{"id":8393,"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=\/wp\/v2\/posts\/8390\/revisions\/8393"}],"wp:attachment":[{"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8390"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8390"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spinor.info\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8390"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}